Tuesday, 22 November 2016

Augmented or Virtual reality in the Classroom

Our Week 3 Mind Lab session had a section looking at disruptive technologies. These technologies force or accelerate change, and lead to new innovations. Think Netflix, and what it has done to renting DVD's...

Some of these emerging technologies involve virtual, or augmented realities. Virtual worlds we can inhabit/create, or ways in which the physical and digital worlds can interact (Pokemon Go).

I've used Minecraft quite a bit now in learning...starting as a context to drive my writing program, through to children creating inside Minecraft (settings of stories, or just 'things' they want to make). The tool is a powerful one because it is open ended, it isn't a linear story to follow. The blocks, tools and the way these things can interact (via crafting table etc) means that the children are forced to build and create, rather than consume. The ability to communicate within the world, and interact with others adds more layers of awesomeness.

I haven't really tried VR aside from a little go at using it as a writing prompt. Using Google Expeditions this afternoon has re-shown me the potential for this as a tool...especially to help give children experiences that they might not have otherwise (even simple things like visiting a zoo).

Augmented reality, I've not had a go at. At first it seemed a bit gimmicky during the session, but super engaging. Towards the end when we made a trigger image and overlay in Aurasma, I could start to see some uses. I'm especially interested in how it could be used to bring concepts/content teaching to the children. Have some trigger images to do with surface features in writing (picture of speech marks), create the overlay, then then children can seek out learning using the app... up comes a video tutorial you can use to develop these skills before a writing session.

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